Hitman. Passing Game #033
Intimidation 20
Skills are available from level 3
Cerebral injury
Increases the base damage of the Neural Overload skill by 20%. Moreover, every time you hit a target with this skill, their psi points reserves decrease by 10% of the maximum value.
Requirements:
Thought control 25
Psi ability: nervous overload
Dirty blow
Your hero can deliver a kick that does reduced damage, but stuns all live targets you hit (does not work, for example, on robots) for 1 turn. If the target is a human male, he is stunned for 2 turns.
Requirements:
Close combat 25
Forced user
The damage done with Telekinetic Punch increases by 100%, and your force field lasts for 2 more turns.
Requirements:
There will be 7
Psychokinesis 25
Psi ability: Telekinetic strike or force field
Kneecap shot
An attack that you can perform with a weapon, crossbow, or SMG. It does normal damage, but it causes bleeding, which deals 75% of the initial damage in 3 turns plus 5% damage for each perception point. Moreover, this attack reduces the target's MP to zero for 3 turns, so they will have to use AP when moving. This skill only works with live targets that have knees!
Requirements:
25 rifles or crossbows
Perception 7
Lightning strikes
Reduces the amount of AP required to perform a fist or fist weapon attack by 2 points when the armor penalty is below 25%.
Requirements:
Dexterity 8
Close combat 25
Spot shot
Allows your hero to perform a quick attack with a pistol or SMG. The attack cost is 50% of the AP needed to perform a normal attack, but the accuracy is reduced.
Requirements:
Perception 6
Dexterity 6
Guns 25
Fast skill
Once activated, it allows you to set another trap immediately, even during battle, without spending AP.
Requirements:
Traps 25
Dexterity 7
A solid goal
Increases the chance of hitting when using pistols by 0.5% for each AP required to shoot above 10 AP.
Requirements:
Strength 6
Dexterity 6
Guns 25
A nasty weapon
When you cause bleeding with weapons, armor upgrades, or traps, you also hit the target with an infected wound, causing the target to take 10% more damage from you. Moreover, the wound reduces healing by 25%. Summed up 3 times.
Requirements:
Biology 10
Crossbows, Melee, or traps 25
The Gunsmith
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All Dates
- 22.10.2023
- 14.04.2024
- 10.03.2024
- 25.02.2024
- 14.01.2024
- 19.11.2023